Floating Islands

Floating Islands is yet another example of my experiments with procedurally generated terrains. I developed an algorithm that takes island positions and island connections as input parameters and generates a 3D grid world using a Perlin noise internally. I also focused on the cartoonish design with edge outlining and also had an A* pathfinder algorithm set up for the little red cube.


Year: 2016
Tags: cpp 3d procedural demo