RazzGravitas is a simple multiplayer game about gravity.
At the time of making it I just gave up on a somewhat larger project and I needed to give myself a smaller task that I can prove to be able to finish.
The sole objective was to experiment with something simple with no regrets about design decisions and no promises about the outcome.
After about a month of development it ended up having multiplayer support with competitive game rules I'm satisfied with.
I consider the game finished.
Source code: github.com/razzie/razzgravitas
Prepi is an indie game project I was working on together with a friend.
It was intended to be a rage game with puzzle elements.
We took it so seriously we both quitted our jobs to be able to work on it full-time.
After several month of development we reached a point where we wanted to introduce our game to the public via an Indiegogo campaign.
Unfortunately the campaign failed, mostly because the lack of media attention (neither of us were expert on the topic).
Also the game was probably in too early phase to show it to the public.
Due to the failure of the campaign and smaller disagreements regarding the game design we decided not to continue the development.
Source code: github.com/razzie/prepi