2d 3d bot chat cpp csharp demo docker game go gui java javascript k8s lib mod php print proxy video web

Blob game concept

I’m fascinated by procedural generated shapes and occasionally doodle using pen and paper to test ideas. This time my plan was to combine curvy vines and abstract looking rocks in a 2D sidescrolling game, with a shape shifting blob being controlled by the player. After many days of running this idea in my subconscious, I still lacked the imagination to come up with a design that fits my liking, and decided to test the new image generator capabilities of the ChatGPT 4o model (and other AI tools). After a long iterative process spanning a few days, I ended up with concept art images that felt surprisingly close to what I intended to achieve. The reason the game is stuck in the concept art phase is because I came up with better game/demo ideas that are not compatible with this design.

RazzGravitas
Thumbnail of RazzGravitas

Download:
razzgravitas.exe

Source code:
github.com/razzie/razzgravitas

Year: 2017

Tags: 2d cpp game

RazzGravitas is a simple multiplayer game about gravity. At the time of making it I just gave up on a somewhat larger project and I needed to give myself a smaller task that I can prove to be able to finish. The sole objective was to experiment with something simple with no regrets about design decisions and no promises about the outcome. After about a month of development it ended up having multiplayer support with competitive game rules I’m satisfied with. I consider the game finished.

Prepi
Thumbnail of Prepi

Download:
prepi.zip

Source code:
github.com/razzie/prepi

Year: 2014

Tags: 2d cpp game

Prepi is an indie rage game project I was working on together with a friend. It has been a serious project requiring both of our full-time commitment. Having zero clue about sales and with the mindset of “great products sell themselves” we tried to finance the project via an Indiegogo campaign, which failed (though the game received Steam GreenLight later). Due to the failure of the campaign and smaller disagreements regarding the game design we decided not to continue the development.

RTS game

This was my very first coded game (after finishing some games in an early version of GameMaker). I’ve created all the graphics in Microsoft Paint, so the game looks terrible. The goal is to destroy the enemy’s base. The player needs to collect resources (money and energy) to deploy buildings and produce units (soldiers, tanks, citizens, etc). Energy can be harvested by building windmills, while money can be gathered by mining. The enemy’s AI is very basic: its units are moving randomly and once they notice a player building or unit, they just attack it. They also deploy new buildings randomly once they have enough resources. Due to the lack of timing, the more units appeared in the game, the slower they became.

PowerMan

PowerMan is one of my earliest games, made in Game Maker. It had been sitting on an unreadable floppy disk for 21 years, as it was written by a drive with misaligned head. I managed to recover it using GreaseWeazle and KryoFlux DTC.

SpyLand