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RazChess
Thumbnail of RazChess

Try it here:
chess.gorzsony.com
chess.razzie.cloud

Source code:
github.com/razzie/razchess

Year: 2022 - 2023

Tags: docker game go javascript web

I’ve had a sudden spark of interest in chess as of late 2022 and decided to build my own web chess app with focus on simplicity and ease of use. Also I didn’t want to waste time convincing friends to register to [insert your favorite chess platform here]. With RazChess you just visit the website, copy the link of the session and pass it to the person you want to play with. As weeks passed I kept adding new features like chess puzzles (mate in two steps), Fischer random (chess960) game, included chess openings encyclopedia, custom games and the ability to download your matches as GIFs. There is also Redis support to restore active games after a restart.

GTA Online videos
Thumbnail of GTA Online videos

YouTube channel:
www.youtube.com/c/razzquez

Year: 2015 - 2019

Tags: game video

I have way more playtime in Grand Theft Auto V (or GTA Online to be specific) than I would like to admit and most of that I’ve spent with friends I’ve met in the game. It became our little tradition to record funny, exciting or any memorable moments and later create videos of it. At this point there is quite a collection of those videos and I’ve uploaded the ones I made to my youtube channel. Most of the content is only meaningful to us, but I still hope viewers will find them entertaining.

PocceMod

Created the first GTA5 (FiveM) game mod that allowed players to have fun with GTA’s unused and undocumented rope API in a multiplayer environment. After sharing it with the community early on to receive feedback, the mod went through 2 months of intensive development, adding many of the requested features and changes. The project quickly gained popularity due to its uniqueness and led to community members requesting my services.

RazzieCraft Vanilla

RazzieCraft Vanilla is Minecraft version 1.12.2 on steroids! This pack contains a ton of strictly curated mods that enhance the visuals and gameplay of vanilla Minecraft, but without breaking its charm. There are a lot of recipes for uncraftable existing items (like chain armor, slime ball, spawn eggs, etc) and a very few brand new stuff.

Potato Game
Thumbnail of Potato Game

Download:
demos.zip

Videos:
potato.mp4
development.mp4

Source code:
github.com/razzie/PotatoGame

Year: 2017

Tags: 3d cpp demo game video

PotatoGame was meant to be a game about little potatoes with customizable AI gaining world domination, though my real motivation was to make art. I wanted to try something out of the box and build a tech demo of a completely procedurally generated abstract looking 3D game world. During the development I’ve been a part of a coach guided mastermind program, where participants could follow the progress of graphical designs and world map and level generator algorithms. At the end of the mastermind program I had the chance to publicly talk about the project in front of an audience, where one person told me I inspired him to learn programming. This has been one of my proudest moments in life.

RazzGravitas
Thumbnail of RazzGravitas

Download:
razzgravitas.exe

Source code:
github.com/razzie/razzgravitas

Year: 2017

Tags: 2d cpp game

RazzGravitas is a simple multiplayer game about gravity. At the time of making it I just gave up on a somewhat larger project and I needed to give myself a smaller task that I can prove to be able to finish. The sole objective was to experiment with something simple with no regrets about design decisions and no promises about the outcome. After about a month of development it ended up having multiplayer support with competitive game rules I’m satisfied with. I consider the game finished.

Prepi
Thumbnail of Prepi

Download:
prepi.zip

Source code:
github.com/razzie/prepi

Year: 2014

Tags: 2d cpp game

Prepi is an indie rage game project I was working on together with a friend. It has been a serious project requiring both of our full-time commitment. Having zero clue about sales and with the mindset of “great products sell themselves” we tried to finance the project via an Indiegogo campaign, which failed (though the game received Steam GreenLight later). Due to the failure of the campaign and smaller disagreements regarding the game design we decided not to continue the development.

Labyrinth

Labyrinth is a small university project I developed together with a friend. It features random labyrinth generation with size, multi-level options. The user could select the wall and floor texturess or the optional bush wall (instead of the rock one). I have done the rendering part (using Irrlicht 3D engine) while my friend worked on the random generator algorithm and the bush modeling.

RTS game

This was my very first coded game (after finishing some games in an early version of GameMaker). I’ve created all the graphics in Microsoft Paint, so the game looks terrible. The goal is to destroy the enemy’s base. The player needs to collect resources (money and energy) to deploy buildings and produce units (soldiers, tanks, citizens, etc). Energy can be harvested by building windmills, while money can be gathered by mining. The enemy’s AI is very basic: its units are moving randomly and once they notice a player building or unit, they just attack it. They also deploy new buildings randomly once they have enough resources. Due to the lack of timing, the more units appeared in the game, the slower they became.

PowerMan

PowerMan is one of my earliest games, made in Game Maker. It had been sitting on an unreadable floppy disk for 21 years, as it was written by a drive with misaligned head. I managed to recover it using GreaseWeazle and KryoFlux DTC.

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